

Updated translations: English, Nederlands, Kreyol, Français, Español, Japanese, Magyar, Chinese(Simplified), Chinese(Traditional), Suomi, Arabic, Slovenian & Croatian now renders all child layers when the active layer is a container layerīugfix: GLB models using colour-per-vertex are now correctly loadedīugfix: GLB models without index buffers are now correctly loaded Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures. This can be used to reflection map the whole 3D model This can be used to fix single sided faces of 3D modelsįX Ignore metallic map property in the AdvancedMaterials/ColourmapNormalmapCubemap effect. This can be used to improve the rendering of 3D models using transparent texturesįX Double sided property in the AdvancedMaterials/ColourmapNormalmapCubemap effect. Learn moreįX Alpha test property in the AdvancedMaterials/ColourmapNormalmapCubemap effect. Model textures are now rendered as thumbnails in the MEDIA > Change texture. Number of textures per layer increased from 3 to 4

dialog: glowmap & prevframeĢ new effects: Filters/Crop & Filters/RoundCorners dialog to make the whole layer glowģ new properties in camera layer: Glow intensity, Glow range & Glow colourĢ new special URLs in MEDIA > Change texture. Glow checkbox in Layer > Active layer properties. Glow icon on model thumbnails in file dialog Support for GLB models with animated morph targets Support for GLB models with metallic maps Support for GLB models with ambient occlusion maps Updated translations: English, Nederlands, Kreyol, Français, Español, Japanese, Magyar, Chinese(Simplified), Chinese(Traditional), Suomi, Arabic, Slovenian, Tamil & Croatian
